Online Games as Entertainment in Korea


The domestic market in 2006 for online games indicates about 7.448.900.000 USD.

Game Platform | Revenue (K, USD) | Market Share (%)
+ Online Games: 1.776.800 (61,7%)
+ Arcade Games: 700.900 (24,3%)
+ Mobile Games: 239.000 (8,3%)
+ Video Games: 136.500 (4,7%)
+ PC Games: 28.400 (0,9%)
+ Total: 2.879.600 (100%)

[MCT & KOGIA, 2007]

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This entry was published on Jumat, 23 November 2007 at 9:09 am and is filed under Statistika. Bookmark the permalink. Follow any comments here with the RSS feed for this post.

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